KChatBase Class Reference

The base class for chat widgets. More...

#include <kchatbase.h>

Inheritance diagram for KChatBase:

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Collaboration diagram for KChatBase:

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List of all members.

Public Types

enum  SendingIds { SendToAll = 0 }

Public Slots

virtual void addMessage (const QString &fromName, const QString &text)
 Add a text in the listbox.
virtual void addSystemMessage (const QString &fromName, const QString &text)
 This works just like addMessage but adds a system message.
virtual void addItem (const QListBoxItem *item)
 This member function is mainly internally used to add a message.
void slotClear ()
 This clears all messages in the view.
void setAcceptMessage (bool a)

Signals

void rightButtonClicked (QListBoxItem *, const QPoint &)
 Emitted when the user right-clicks on a list item.

Public Member Functions

 KChatBase (QWidget *parent, bool noComboBox=false)
virtual ~KChatBase ()
 Destruct the KChatBase object.
virtual const QString & fromName () const =0
bool addSendingEntry (const QString &text, int id)
 Adds a new entry in the combo box.
bool insertSendingEntry (const QString &text, int id, int index=-1)
 Inserts a new entry in the combo box.
void changeSendingEntry (const QString &text, int id)
 This changes a combo box entry.
void setSendingEntry (int id)
 This selects a combo box entry.
void removeSendingEntry (int id)
 Removes the entry with the ID id from the combo box.
int sendingEntry () const
int findIndex (int id) const
int nextId () const
virtual bool acceptMessage () const
void setCompletionMode (KGlobalSettings::Completion mode)
 See KLineEdit::setCompletionMode.
void setNameFont (const QFont &font)
 Set the font that used used for the name part of a message.
void setMessageFont (const QFont &font)
 Set the font that used used for the message part of a message.
void setBothFont (const QFont &font)
 This sets both - nameFont and messageFont to font.
void setSystemNameFont (const QFont &font)
 Same as setNameFont but applies only to system messages.
void setSystemMessageFont (const QFont &font)
 Same as setMessageFont but applies only to system messages.
void setSystemBothFont (const QFont &font)
 Same as setBothFont but applies only to system messages.
const QFont & nameFont () const
 This font should be used for the name (the "from: " part) of a message.
const QFont & messageFont () const
 This font should be used for a message.
const QFont & systemNameFont () const
 Same as systemNameFont but applies only to system messages.
const QFont & systemMessageFont () const
 Same as systemMessageFont but applies only to system messages.
virtual void saveConfig (KConfig *conf=0)
 Save the configuration of the dialog to a KConfig object.
virtual void readConfig (KConfig *conf=0)
 Read the configuration from a KConfig object.
void setMaxItems (int maxItems)
 Set the maximum number of items in the list.
void clear ()
 Clear all messages in the list.
int maxItems () const

Protected Member Functions

virtual void returnPressed (const QString &text)=0
 This is called whenever the user pushed return ie wants to send a message.
virtual QString comboBoxItem (const QString &name) const
 Replace to customise the combo box.
virtual QListBoxItem * layoutMessage (const QString &fromName, const QString &text)
 Create a QListBoxItem for this message.
virtual QListBoxItem * layoutSystemMessage (const QString &fromName, const QString &text)
 Create a QListBoxItem for this message.

Detailed Description

The base class for chat widgets.

This is the base class for both KChat and KGameChat. KGameChat is the class you want to use if you write a KGame based game as it will do most things for you. KChat is more or less the same but not KGame dependant

KChatBase provides a complete chat widget, featuring different sending means (e.g. "send to all", "send to player1", "send to group2" and so on - see addSendingEntry). It also provides full auto-completion capabilities (see KCompletion and KLineEdit) which defaults to disabled. The user can change this by right-clicking on the KLineEdit widget and selecting the desired behaviour. You can also change this manually by calling setCompletionMode.

To make KChatBase useful you have to overwrite at least returnPressed. Here you should send the message to all of your clients (or just some of them, depending on sendingEntry).

To add a message just call addMessage with the nickname of the player who sent the message and the message itself. If you don't want to use layoutMessage by any reason you can also call addItem directly. But you should better replace layoutMessage instead.

You probably don't want to use the abstract class KChatBase directly but use one of the derived classess KChat or KGameChat. The latter is the widget of choice if you develop a KGame application as you don't have to do anything but providing a KGame object.

Author:
Andreas Beckermann <b_mann@gmx.de>

Definition at line 184 of file kchatbase.h.


Member Enumeration Documentation

enum KChatBase::SendingIds
 

Enumerator:
SendToAll 

Reimplemented in KGameChat.

Definition at line 203 of file kchatbase.h.


Constructor & Destructor Documentation

KChatBase::KChatBase QWidget *  parent,
bool  noComboBox = false
 

Parameters:
parent The parent widget for this widget.
noComboBox If true then the combo box where the player can choose where to send messages to (either globally or just to some players) will not be added.

Definition at line 185 of file kchatbase.cpp.

KChatBase::~KChatBase  )  [virtual]
 

Destruct the KChatBase object.

Also calls saveConfig

Definition at line 190 of file kchatbase.cpp.

References saveConfig().

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Member Function Documentation

bool KChatBase::acceptMessage  )  const [virtual]
 

Returns:
True if this widget is able to send messages (see returnPressed) and false if not. The default implementation returns the value which has been set by setAcceptMessage (true by default)

Definition at line 244 of file kchatbase.cpp.

References KChatBasePrivate::mAcceptMessage.

void KChatBase::addItem const QListBoxItem *  item  )  [virtual, slot]
 

This member function is mainly internally used to add a message.

It is called by addMessage which creates a single text from a player name and a text. You will hardly ever use this - but if you need it it will be here ;-)

But you may want to replace this in a derived class to create a non-default (maybe nicer ;-) ) behaviour

Parameters:
item The QListBoxItem that is being added

Definition at line 339 of file kchatbase.cpp.

References maxItems(), and KChatBasePrivate::mBox.

Referenced by addMessage(), and addSystemMessage().

void KChatBase::addMessage const QString &  fromName,
const QString &  text
[virtual, slot]
 

Add a text in the listbox.

See also signalSendMessage()

Maybe you want to replace this with a function that creates a nicer text than "fromName: text"

Update: the function layoutMessage is called by this now. This means that you will get user defined outlook on the messages :-)

Parameters:
fromName The player who sent this message
text The text to be added

Reimplemented in KGameChat.

Definition at line 349 of file kchatbase.cpp.

References addItem(), and layoutMessage().

Referenced by KGameChat::addMessage(), and KChat::returnPressed().

bool KChatBase::addSendingEntry const QString &  text,
int  id
 

Adds a new entry in the combo box.

The default is "send to all players" only. This function is provided for convenience. You can also call inserSendingEntry with index = -1. See also nextId!

Parameters:
text The text of the new entry
id An ID for this entry. This must be unique for this entry. It has nothing to do with the position of the entry in the combo box. See nextId
Returns:
True if successful, otherwise false (e.g. if the id is already used)

Definition at line 250 of file kchatbase.cpp.

References insertSendingEntry().

Referenced by KGameChat::setFromPlayer(), and KGameChat::slotAddPlayer().

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void KChatBase::addSystemMessage const QString &  fromName,
const QString &  text
[virtual, slot]
 

This works just like addMessage but adds a system message.

layoutSystemMessage is used to generate the displayed item. System messages will have a different look than player messages.

You may wish to use this to display status information from your game.

Definition at line 355 of file kchatbase.cpp.

References addItem(), and layoutSystemMessage().

void KChatBase::changeSendingEntry const QString &  text,
int  id
 

This changes a combo box entry.

Parameters:
text The new text of the entry
id The ID of the item to be changed

Definition at line 306 of file kchatbase.cpp.

References findIndex(), and KChatBasePrivate::mCombo.

Referenced by KGameChat::setFromPlayer(), and KGameChat::slotPropertyChanged().

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void KChatBase::clear  ) 
 

Clear all messages in the list.

Definition at line 508 of file kchatbase.cpp.

References KChatBasePrivate::mBox.

Referenced by setMaxItems().

QString KChatBase::comboBoxItem const QString &  name  )  const [protected, virtual]
 

Replace to customise the combo box.

Default: i18n("Send to 1).arg(name)

Parameters:
name The name of the player
Returns:
The string as it will be shown in the combo box

Definition at line 407 of file kchatbase.cpp.

Referenced by KGameChat::slotAddPlayer().

int KChatBase::findIndex int  id  )  const
 

Returns:
The index of the combo box entry with the given id

Definition at line 325 of file kchatbase.cpp.

References KChatBasePrivate::mIndex2Id.

Referenced by changeSendingEntry(), removeSendingEntry(), and setSendingEntry().

virtual const QString& KChatBase::fromName  )  const [pure virtual]
 

Returns:
The name that will be shown for messages from this widget. Either the string that was set by setFromName or the name of the player that was set by setFromPlayer

Implemented in KChat, and KGameChat.

bool KChatBase::insertSendingEntry const QString &  text,
int  id,
int  index = -1
 

Inserts a new entry in the combo box.

Parameters:
text The entry
id An ID for this entry. This must be unique for this entry. It has nothing to do with the position of the entry in the combo box!
See also:
nextId
Parameters:
index The position of the entry. If -1 the entry will be added at the bottom
Returns:
True if successful, otherwise false (e.g. if the id is already used)

Definition at line 259 of file kchatbase.cpp.

References KChatBasePrivate::mCombo, and KChatBasePrivate::mIndex2Id.

Referenced by addSendingEntry().

QListBoxItem * KChatBase::layoutMessage const QString &  fromName,
const QString &  text
[protected, virtual]
 

Create a QListBoxItem for this message.

This function is not yet written usefully - currently just a QListBoxTex object is created which shows the message in this format: "fromName: text". This should fit most peoples needs but needs further improvements.

Definition at line 360 of file kchatbase.cpp.

Referenced by addMessage().

QListBoxItem * KChatBase::layoutSystemMessage const QString &  fromName,
const QString &  text
[protected, virtual]
 

Create a QListBoxItem for this message.

This does the same as layoutMessage but generates a system message. You might want to use such a message to display e.g. status information from your game.

The default implementation just prepends "--- ".

Definition at line 382 of file kchatbase.cpp.

References KChatBasePrivate::mSystemMessageFont, KChatBasePrivate::mSystemNameFont, KChatBaseText::setMessageFont(), and KChatBaseText::setNameFont().

Referenced by addSystemMessage().

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int KChatBase::maxItems  )  const
 

Returns:
The maximum number of messages in the list. -1 is unlimited. See also setMaxItems

Definition at line 526 of file kchatbase.cpp.

References KChatBasePrivate::mMaxItems.

Referenced by addItem(), KChatDialog::plugChatWidget(), and saveConfig().

const QFont & KChatBase::messageFont  )  const
 

This font should be used for a message.

layoutMessage sets the font of a message using KChatBaseText::setMessageFont but if ypu replace layoutMessage with your own function you should use messageFont() yourself.

Returns:
The font that is used for a message

Definition at line 441 of file kchatbase.cpp.

References KChatBasePrivate::mMessageFont.

Referenced by KChatDialog::plugChatWidget(), and saveConfig().

const QFont & KChatBase::nameFont  )  const
 

This font should be used for the name (the "from: " part) of a message.

layoutMessage uses this to set the font using KChatBaseText::setNameFont but if you want to overwrite layoutMessage you should do this yourself.

Returns:
The font that is used for the name part of the message.

Definition at line 438 of file kchatbase.cpp.

References KChatBasePrivate::mNameFont.

Referenced by KChatDialog::plugChatWidget(), and saveConfig().

int KChatBase::nextId  )  const
 

Returns:
An ID that has not yet been used in the combo box.
See also:
addSendingEntry

Definition at line 330 of file kchatbase.cpp.

References KChatBasePrivate::mIndex2Id, and SendToAll.

Referenced by KGameChat::setFromPlayer(), and KGameChat::slotAddPlayer().

void KChatBase::readConfig KConfig *  conf = 0  )  [virtual]
 

Read the configuration from a KConfig object.

If the pointer is NULL kapp->config() is used and the group is changed to "KChatBase". The current KConfig::group is restored after this call.

Definition at line 488 of file kchatbase.cpp.

References setMaxItems(), setMessageFont(), setNameFont(), setSystemMessageFont(), and setSystemNameFont().

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void KChatBase::removeSendingEntry int  id  ) 
 

Removes the entry with the ID id from the combo box.

Note that id is _not_ the index of the entry!

See also:
addSendingEntry
Parameters:
id The unique id of the entry

Definition at line 296 of file kchatbase.cpp.

References findIndex(), KChatBasePrivate::mCombo, and KChatBasePrivate::mIndex2Id.

Referenced by KGameChat::setFromPlayer(), KGameChat::slotRemovePlayer(), and KGameChat::slotUnsetKGame().

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virtual void KChatBase::returnPressed const QString &  text  )  [protected, pure virtual]
 

This is called whenever the user pushed return ie wants to send a message.

Note that you MUST add the message to the widget when this function is called as it has already been added to the KCompletion object of the KLineEdit widget!

Must be implemented in derived classes

Parameters:
text The message to be sent

Implemented in KChat, and KGameChat.

void KChatBase::rightButtonClicked QListBoxItem *  ,
const QPoint & 
[signal]
 

Emitted when the user right-clicks on a list item.

See also:
QListBox::rightButtonClicked

void KChatBase::saveConfig KConfig *  conf = 0  )  [virtual]
 

Save the configuration of the dialog to a KConfig object.

If the supplied KConfig pointer is NULL then kapp->config() is used instead (and the group is changed to "KChatBase") butr the current group is restored at the end.

Parameters:
conf A pointer to the KConfig object to save the config to. If you use 0 then kapp->config() is used and the group is changed to "KChatBase" (the current group is restored at the end).

Definition at line 468 of file kchatbase.cpp.

References maxItems(), messageFont(), nameFont(), systemMessageFont(), and systemNameFont().

Referenced by ~KChatBase().

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int KChatBase::sendingEntry  )  const
 

Returns:
The _unique ID_ of the sending entry that has been selected.
See also:
addSendingEntry
Note that the entry "send to all" _always_ uses KChatBase::SendToAll, i.e. 0 as id!

Definition at line 282 of file kchatbase.cpp.

References KChatBasePrivate::mCombo, and KChatBasePrivate::mIndex2Id.

Referenced by KGameChat::returnPressed().

void KChatBase::setAcceptMessage bool  a  )  [slot]
 

Parameters:
a If false this widget cannot send a message until setAcceptMessage(true) is called

Definition at line 247 of file kchatbase.cpp.

References KChatBasePrivate::mAcceptMessage.

void KChatBase::setBothFont const QFont &  font  ) 
 

This sets both - nameFont and messageFont to font.

You probably want to use this if you don't wish to distinguish between these parts of a message.

Parameters:
font A font used for both nameFont and messageFont

Definition at line 432 of file kchatbase.cpp.

References setMessageFont(), and setNameFont().

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void KChatBase::setCompletionMode KGlobalSettings::Completion  mode  ) 
 

See KLineEdit::setCompletionMode.

Definition at line 417 of file kchatbase.cpp.

References KChatBasePrivate::mEdit.

void KChatBase::setMaxItems int  maxItems  ) 
 

Set the maximum number of items in the list.

If the number of item exceeds the maximum as many items are deleted (oldest first) as necessary. The number of items will never exceed this value.

Parameters:
maxItems the maximum number of items. -1 (default) for unlimited.

Definition at line 513 of file kchatbase.cpp.

References clear(), KChatBasePrivate::mBox, and KChatBasePrivate::mMaxItems.

Referenced by KChatDialog::configureChatWidget(), and readConfig().

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void KChatBase::setMessageFont const QFont &  font  ) 
 

Set the font that used used for the message part of a message.

See also:
messageFont, setBothFont

Definition at line 426 of file kchatbase.cpp.

References KChatBasePrivate::mBox, and KChatBasePrivate::mMessageFont.

Referenced by KChatDialog::configureChatWidget(), readConfig(), and setBothFont().

void KChatBase::setNameFont const QFont &  font  ) 
 

Set the font that used used for the name part of a message.

See also nameFont and setBothFont

Definition at line 420 of file kchatbase.cpp.

References KChatBasePrivate::mBox, and KChatBasePrivate::mNameFont.

Referenced by KChatDialog::configureChatWidget(), readConfig(), and setBothFont().

void KChatBase::setSendingEntry int  id  ) 
 

This selects a combo box entry.

Parameters:
id The ID of the item to be selected

Definition at line 316 of file kchatbase.cpp.

References findIndex(), and KChatBasePrivate::mCombo.

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void KChatBase::setSystemBothFont const QFont &  font  ) 
 

Same as setBothFont but applies only to system messages.

See also:
layoutSystemMessage

Definition at line 456 of file kchatbase.cpp.

References setSystemMessageFont(), and setSystemNameFont().

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void KChatBase::setSystemMessageFont const QFont &  font  ) 
 

Same as setMessageFont but applies only to system messages.

See also:
layoutSystemMessage

Definition at line 450 of file kchatbase.cpp.

References KChatBasePrivate::mBox, and KChatBasePrivate::mSystemMessageFont.

Referenced by KChatDialog::configureChatWidget(), readConfig(), and setSystemBothFont().

void KChatBase::setSystemNameFont const QFont &  font  ) 
 

Same as setNameFont but applies only to system messages.

See also:
layoutSystemMessage

Definition at line 444 of file kchatbase.cpp.

References KChatBasePrivate::mBox, and KChatBasePrivate::mSystemNameFont.

Referenced by KChatDialog::configureChatWidget(), readConfig(), and setSystemBothFont().

void KChatBase::slotClear  )  [slot]
 

This clears all messages in the view.

Note that only the messages are cleared, not the sender names in the combo box!

Definition at line 412 of file kchatbase.cpp.

References KChatBasePrivate::mBox.

const QFont & KChatBase::systemMessageFont  )  const
 

Same as systemMessageFont but applies only to system messages.

See also:
layoutSystemMessage

Definition at line 465 of file kchatbase.cpp.

References KChatBasePrivate::mSystemMessageFont.

Referenced by KChatDialog::plugChatWidget(), and saveConfig().

const QFont & KChatBase::systemNameFont  )  const
 

Same as systemNameFont but applies only to system messages.

See also:
layoutSystemMessage

Definition at line 462 of file kchatbase.cpp.

References KChatBasePrivate::mSystemNameFont.

Referenced by KChatDialog::plugChatWidget(), and saveConfig().


The documentation for this class was generated from the following files:
Generated on Wed Aug 23 18:04:47 2006 for libkdegames by  doxygen 1.4.6