#include <kgamedialogconfig.h>
Inheritance diagram for KGameDialogMsgServerConfig:


Public Member Functions | |
| KGameDialogMsgServerConfig (QWidget *parent=0) | |
| virtual | ~KGameDialogMsgServerConfig () |
| virtual void | submitToKGame (KGame *, KPlayer *) |
| Called by KGameDialog to submit all settings to the KGame Object. | |
| void | setHasMsgServer (bool) |
| virtual void | setKGame (KGame *g) |
| The KGame object of the dialog has been changed. | |
| virtual void | setAdmin (bool) |
| The admin status has been changed. | |
Protected Slots | |
| void | slotChangeMaxClients () |
| void | slotChangeAdmin () |
| void | slotRemoveClient () |
Protected Member Functions | |
| void | removeClient (Q_UINT32 id) |
Definition at line 277 of file kgamedialogconfig.h.
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Definition at line 391 of file kgamedialogconfig.cpp. References KGameDialogMsgServerConfigPrivate::localLayout, and KGameDialogMsgServerConfigPrivate::senderLayout. |
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Definition at line 401 of file kgamedialogconfig.cpp. |
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Definition at line 473 of file kgamedialogconfig.cpp. |
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The admin status has been changed. If the KGame object of this config widget is the admin the user is allowed to configure it. Otherwise most widgets will have to be disabled. Note that you don't necessarily need to deactivate all widget - e.g. the player name must be configured by the player. Mainly the KGame configuration can be done by the admin only. By default this does nothing. Changes the value for admin so don't forget to call the default implementation in derived classes!
Reimplemented from KGameDialogConfig. Definition at line 478 of file kgamedialogconfig.cpp. References KGameDialogConfig::admin(), KGameDialogMsgServerConfigPrivate::changeAdmin, KGameDialogMsgServerConfigPrivate::changeMaxClients, KGameDialogMsgServerConfigPrivate::noAdmin, KGameDialogMsgServerConfigPrivate::removeClient, KGameDialogMsgServerConfigPrivate::senderLayout, KGameDialogConfig::setAdmin(), slotChangeAdmin(), slotChangeMaxClients(), and slotRemoveClient(). Referenced by setKGame(). Here is the call graph for this function: ![]() |
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Definition at line 518 of file kgamedialogconfig.cpp. References KGameDialogMsgServerConfigPrivate::localLayout, and KGameDialogMsgServerConfigPrivate::noMaster. Referenced by setKGame(). |
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The KGame object of the dialog has been changed. The default implementation changes the pointer for game so don't forget to call the default implementation if you overwrite this! You can use this e.g. to re-read the min/max player settings.
Reimplemented from KGameDialogConfig. Definition at line 407 of file kgamedialogconfig.cpp. References KGameDialogConfig::game(), setAdmin(), setHasMsgServer(), and KGameDialogConfig::setKGame(). Here is the call graph for this function: ![]() |
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Definition at line 457 of file kgamedialogconfig.cpp. References KGameDialogConfig::admin(), KGameNetwork::electAdmin(), and KGameDialogConfig::game(). Referenced by setAdmin(). |
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Definition at line 422 of file kgamedialogconfig.cpp. References KGameDialogConfig::game(), and KGameNetwork::setMaxClients(). Referenced by setAdmin(). |
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Definition at line 453 of file kgamedialogconfig.cpp. Referenced by setAdmin(). |
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Called by KGameDialog to submit all settings to the KGame Object. You have to replace this if you add your own widgets!
Implements KGameDialogConfig. Definition at line 284 of file kgamedialogconfig.h. |
1.4.6