#include <kgameerrordialog.h>
Collaboration diagram for KGameErrorDialog:

Public Slots | |
| void | slotError (int error, QString text) |
| void | slotServerConnectionLost () |
| The connection to the KMessageServer has been lost. | |
| void | slotClientConnectionLost (Q_UINT32 clientID, bool broken) |
| The connection to a client has been lost by accident. | |
| void | slotUnsetKGame () |
| Unsets a KGame which has been set using setKGame before. | |
Public Member Functions | |
| KGameErrorDialog (QWidget *parent) | |
| ~KGameErrorDialog () | |
| void | setKGame (const KGame *g) |
| Automatically connects the KGame object to all error dependant slots. | |
| void | connectionError (QString s=QString::null) |
| KGame couldn't establish a connection. | |
Protected Member Functions | |
| void | error (const QString &errorText, QWidget *parent=0) |
Maybe a better solution is to use KMessageBoxes You can connect to the public slots, too - they will call the static functions, so that you can always have a KGameErrorDialog object lying around without losing much memory (a KGameErrorMessageDialog Object will be created)
Definition at line 39 of file kgameerrordialog.h.
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Definition at line 40 of file kgameerrordialog.cpp. |
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Definition at line 45 of file kgameerrordialog.cpp. |
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KGame couldn't establish a connection. Use this if KGame::initConnection returns false
Definition at line 103 of file kgameerrordialog.cpp. |
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Definition at line 74 of file kgameerrordialog.cpp. Referenced by slotClientConnectionLost(), slotError(), and slotServerConnectionLost(). |
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Automatically connects the KGame object to all error dependant slots. Create a KGameErrorDialog object, call this function and forget everything.
Definition at line 50 of file kgameerrordialog.cpp. References KGameErrorDialogPrivate::mGame, slotClientConnectionLost(), slotError(), slotServerConnectionLost(), and slotUnsetKGame(). |
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The connection to a client has been lost by accident. See KGameNetwork::signalClientDisconnected Definition at line 84 of file kgameerrordialog.cpp. References error(). Referenced by setKGame(). |
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Definition at line 97 of file kgameerrordialog.cpp. References error(). Referenced by setKGame(). |
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The connection to the KMessageServer has been lost. See KGameNetwork::signalConnectionBroken Definition at line 77 of file kgameerrordialog.cpp. References error(). Referenced by setKGame(). |
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Unsets a KGame which has been set using setKGame before. This is called automatically when the KGame object is destroyed and you normally don't have to call this yourself. Note that setKGame also unsets an already existing KGame object if exising. Definition at line 66 of file kgameerrordialog.cpp. References KGameErrorDialogPrivate::mGame. Referenced by setKGame(). |
1.4.6