KMessageIO Class Reference

This abstract base class represents one end of a message connections between two clients. More...

#include <kmessageio.h>

Inheritance diagram for KMessageIO:

Inheritance graph
[legend]
List of all members.

Public Slots

virtual void send (const QByteArray &msg)=0
 This slot sends the data block in /e msg to the connected object, that will emit /e received().

Signals

void received (const QByteArray &msg)
 This signal is emitted when /e send() on the connected KMessageIO object is called.
void connectionBroken ()
 This signal is emitted when the connection is closed.

Public Member Functions

 KMessageIO (QObject *parent=0, const char *name=0)
 The usual QObject constructor, does nothing else.
 ~KMessageIO ()
 The usual destructor, does nothing special.
virtual int rtti () const
 The runtime idendifcation.
virtual bool isNetwork () const
virtual bool isConnected () const
 This method returns the status of the object, whether it is already (or still) connected to another KMessageIO object or not.
void setId (Q_UINT32 id)
 Sets the ID number of this object.
Q_UINT32 id ()
 Queries the ID of this object.
virtual Q_UINT16 peerPort () const
virtual QString peerName () const

Protected Attributes

Q_UINT32 m_id

Detailed Description

This abstract base class represents one end of a message connections between two clients.

Each client has one object of a subclass of KMessageIO. Calling /e send() on one object will emit the signal /e received() on the other object, and vice versa.

For each type of connection (TCP/IP socket, COM port, direct connection within the same class) a subclass of KMessageIO must be defined that implements the pure virtual methods /e send() and /e isConnected(), and sends the signals. (See /e KMessageSocket for an example implementation.)

Two subclasses are already included: /e KMessageSocket (connection using TCP/IP sockets) and /e KMessageDirect (connection using method calls, both sides must be within the same process).

Definition at line 56 of file kmessageio.h.


Constructor & Destructor Documentation

KMessageIO::KMessageIO QObject *  parent = 0,
const char *  name = 0
 

The usual QObject constructor, does nothing else.

Definition at line 32 of file kmessageio.cpp.

KMessageIO::~KMessageIO  ) 
 

The usual destructor, does nothing special.

Definition at line 36 of file kmessageio.cpp.


Member Function Documentation

void KMessageIO::connectionBroken  )  [signal]
 

This signal is emitted when the connection is closed.

This can be caused by a hardware error (e.g. broken internet connection) or because the other object was killed.

Note: Sometimes a broken connection can be undetected for a long time, or may never be detected at all. So don't rely on this signal!

Referenced by KMessageSocket::initSocket(), KMessageProcess::slotProcessExited(), and KMessageDirect::~KMessageDirect().

Q_UINT32 KMessageIO::id  ) 
 

Queries the ID of this object.

Definition at line 44 of file kmessageio.cpp.

References m_id.

Referenced by KMessageServer::addClient(), KMessageServer::getReceivedMessage(), KMessageClient::id(), and KMessageServer::removeClient().

virtual bool KMessageIO::isConnected  )  const [inline, virtual]
 

This method returns the status of the object, whether it is already (or still) connected to another KMessageIO object or not.

This is a pure virtual method, so it has to be implemented in a subclass of KMessageIO.

Reimplemented in KMessageSocket, KMessageDirect, KMessageProcess, and KMessageFilePipe.

Definition at line 94 of file kmessageio.h.

Referenced by KMessageClient::isConnected().

virtual bool KMessageIO::isNetwork  )  const [inline, virtual]
 

Returns:
Whether this KMessageIO is a network IO or not.

Reimplemented in KMessageSocket, KMessageDirect, KMessageProcess, and KMessageFilePipe.

Definition at line 80 of file kmessageio.h.

Referenced by KMessageClient::isNetwork().

virtual QString KMessageIO::peerName  )  const [inline, virtual]
 

Since:
3.2
Returns:
"localhost" in the default implementation. Reimplemented in KMessageSocket

Reimplemented in KMessageSocket.

Definition at line 125 of file kmessageio.h.

Referenced by KMessageClient::peerName().

virtual Q_UINT16 KMessageIO::peerPort  )  const [inline, virtual]
 

Since:
3.2
Returns:
0 in the default implementation. Reimplemented in KMessageSocket.

Reimplemented in KMessageSocket.

Definition at line 119 of file kmessageio.h.

Referenced by KMessageClient::peerPort().

void KMessageIO::received const QByteArray &  msg  )  [signal]
 

This signal is emitted when /e send() on the connected KMessageIO object is called.

The parameter contains the same data array in /e msg as was used in /e send().

Referenced by KMessageFilePipe::exec(), KMessageDirect::send(), and KMessageProcess::slotReceivedStdout().

virtual int KMessageIO::rtti  )  const [inline, virtual]
 

The runtime idendifcation.

Reimplemented in KMessageSocket, KMessageDirect, KMessageProcess, and KMessageFilePipe.

Definition at line 74 of file kmessageio.h.

Referenced by KGameNetwork::disconnect().

virtual void KMessageIO::send const QByteArray &  msg  )  [pure virtual, slot]
 

This slot sends the data block in /e msg to the connected object, that will emit /e received().

For a concrete class, you have to subclass /e KMessageIO and overwrite this method. In the subclass, implement this method as an ordinary method, not as a slot! (Otherwise another slot would be defined. It would work, but uses more memory and time.) See /e KMessageSocket for an example implementation.

Implemented in KMessageSocket, KMessageDirect, KMessageProcess, and KMessageFilePipe.

Referenced by KMessageServer::addClient(), KMessageServer::sendMessage(), and KMessageClient::sendServerMessage().

void KMessageIO::setId Q_UINT32  id  ) 
 

Sets the ID number of this object.

This number can for example be used to distinguish several objects in a server.

NOTE: Sometimes it is useful to let two connected KMessageIO objects have the same ID number. You have to do so yourself, KMessageIO doesn't change this value on its own!

Definition at line 39 of file kmessageio.cpp.

References m_id.

Referenced by KMessageServer::addClient(), and KMessageClient::processMessage().


Member Data Documentation

Q_UINT32 KMessageIO::m_id [protected]
 

Definition at line 160 of file kmessageio.h.

Referenced by id(), and setId().


The documentation for this class was generated from the following files:
Generated on Wed Aug 23 18:05:58 2006 for libkdegames by  doxygen 1.4.6