#include <kmessageio.h>
Inheritance diagram for KMessageIO:

Public Slots | |
| virtual void | send (const QByteArray &msg)=0 |
| This slot sends the data block in /e msg to the connected object, that will emit /e received(). | |
Signals | |
| void | received (const QByteArray &msg) |
| This signal is emitted when /e send() on the connected KMessageIO object is called. | |
| void | connectionBroken () |
| This signal is emitted when the connection is closed. | |
Public Member Functions | |
| KMessageIO (QObject *parent=0, const char *name=0) | |
| The usual QObject constructor, does nothing else. | |
| ~KMessageIO () | |
| The usual destructor, does nothing special. | |
| virtual int | rtti () const |
| The runtime idendifcation. | |
| virtual bool | isNetwork () const |
| virtual bool | isConnected () const |
| This method returns the status of the object, whether it is already (or still) connected to another KMessageIO object or not. | |
| void | setId (Q_UINT32 id) |
| Sets the ID number of this object. | |
| Q_UINT32 | id () |
| Queries the ID of this object. | |
| virtual Q_UINT16 | peerPort () const |
| virtual QString | peerName () const |
Protected Attributes | |
| Q_UINT32 | m_id |
Each client has one object of a subclass of KMessageIO. Calling /e send() on one object will emit the signal /e received() on the other object, and vice versa.
For each type of connection (TCP/IP socket, COM port, direct connection within the same class) a subclass of KMessageIO must be defined that implements the pure virtual methods /e send() and /e isConnected(), and sends the signals. (See /e KMessageSocket for an example implementation.)
Two subclasses are already included: /e KMessageSocket (connection using TCP/IP sockets) and /e KMessageDirect (connection using method calls, both sides must be within the same process).
Definition at line 56 of file kmessageio.h.
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The usual QObject constructor, does nothing else.
Definition at line 32 of file kmessageio.cpp. |
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The usual destructor, does nothing special.
Definition at line 36 of file kmessageio.cpp. |
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This signal is emitted when the connection is closed. This can be caused by a hardware error (e.g. broken internet connection) or because the other object was killed. Note: Sometimes a broken connection can be undetected for a long time, or may never be detected at all. So don't rely on this signal! Referenced by KMessageSocket::initSocket(), KMessageProcess::slotProcessExited(), and KMessageDirect::~KMessageDirect(). |
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Queries the ID of this object.
Definition at line 44 of file kmessageio.cpp. References m_id. Referenced by KMessageServer::addClient(), KMessageServer::getReceivedMessage(), KMessageClient::id(), and KMessageServer::removeClient(). |
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This method returns the status of the object, whether it is already (or still) connected to another KMessageIO object or not. This is a pure virtual method, so it has to be implemented in a subclass of KMessageIO. Reimplemented in KMessageSocket, KMessageDirect, KMessageProcess, and KMessageFilePipe. Definition at line 94 of file kmessageio.h. Referenced by KMessageClient::isConnected(). |
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Reimplemented in KMessageSocket, KMessageDirect, KMessageProcess, and KMessageFilePipe. Definition at line 80 of file kmessageio.h. Referenced by KMessageClient::isNetwork(). |
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Reimplemented in KMessageSocket. Definition at line 125 of file kmessageio.h. Referenced by KMessageClient::peerName(). |
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Reimplemented in KMessageSocket. Definition at line 119 of file kmessageio.h. Referenced by KMessageClient::peerPort(). |
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This signal is emitted when /e send() on the connected KMessageIO object is called. The parameter contains the same data array in /e msg as was used in /e send(). Referenced by KMessageFilePipe::exec(), KMessageDirect::send(), and KMessageProcess::slotReceivedStdout(). |
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The runtime idendifcation.
Reimplemented in KMessageSocket, KMessageDirect, KMessageProcess, and KMessageFilePipe. Definition at line 74 of file kmessageio.h. Referenced by KGameNetwork::disconnect(). |
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This slot sends the data block in /e msg to the connected object, that will emit /e received(). For a concrete class, you have to subclass /e KMessageIO and overwrite this method. In the subclass, implement this method as an ordinary method, not as a slot! (Otherwise another slot would be defined. It would work, but uses more memory and time.) See /e KMessageSocket for an example implementation. Implemented in KMessageSocket, KMessageDirect, KMessageProcess, and KMessageFilePipe. Referenced by KMessageServer::addClient(), KMessageServer::sendMessage(), and KMessageClient::sendServerMessage(). |
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Sets the ID number of this object. This number can for example be used to distinguish several objects in a server. NOTE: Sometimes it is useful to let two connected KMessageIO objects have the same ID number. You have to do so yourself, KMessageIO doesn't change this value on its own! Definition at line 39 of file kmessageio.cpp. References m_id. Referenced by KMessageServer::addClient(), and KMessageClient::processMessage(). |
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Definition at line 160 of file kmessageio.h. |
1.4.6