KStdGameAction Class Reference

Replacement for KStdAction for KDE Games. More...

#include <kstdgameaction.h>

List of all members.

Public Types

enum  StdGameAction {
  New = 1, Load, LoadRecent, Save,
  SaveAs, End, Pause, Highscores,
  Print, Quit, Repeat, Undo,
  Redo, Roll, EndTurn, Carddecks,
  ChooseGameType, ConfigureHighscores, Restart, Hint,
  Demo, Solve, ActionNone
}
 The standard menubar and toolbar actions. More...

Public Member Functions

 KStdGameAction ()
 ~KStdGameAction ()

Static Public Member Functions

static KAction * create (StdGameAction id, const char *name, const QObject *recvr, const char *slot, KActionCollection *parent)
 Creates an action corresponding to the KStdAction::StdAction enum.
static KAction * create (StdGameAction id, const QObject *recvr, const char *slot, KActionCollection *parent)
static KAction * action (StdGameAction act_enum, const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)
 Retrieve the action corresponding to the KStdGameAction::StdGameAction enum.
static const char * name (StdGameAction id)
 This will return the internal name of a given standard action.
static const char * stdName (StdGameAction act_enum)
 This will return the internal name of a given standard action.
static KAction * gameNew (const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)
 Start a new game.
static KAction * load (const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)
 Load a previousely saved game.
static KRecentFilesAction * loadRecent (const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)
 Load a recently loaded game.
static KAction * save (const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)
 Save the current game.
static KAction * saveAs (const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)
 Save the current game under a different filename.
static KToggleAction * pause (const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)
 Pause the game.
static KAction * highscores (const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)
 Show the highscores.
static KAction * end (const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)
 End the current game, but do not quit the program.
static KAction * print (const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)
 Print the current screen? Game? Whatever - hardly used in games but there is at least one example (ktuberling).
static KAction * quit (const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)
 Quit the game.
static KAction * repeat (const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)
 Repeat the last move.
static KAction * undo (const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)
 Undo the last move.
static KAction * redo (const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)
 Redo the last move (which has been undone).
static KAction * roll (const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)
 Roll die or dice.
static KAction * endTurn (const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)
 End the current turn (not the game).
static KAction * carddecks (const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)
 Display configure carddecks dialog.
static KAction * configureHighscores (const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)
 Display configure highscores dialog.
static KAction * hint (const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)
 Give an advice/hint.
static KToggleAction * demo (const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)
 Show a demo.
static KAction * solve (const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)
 Solve the game.
static KSelectAction * chooseGameType (const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)
 Choose game type.
static KAction * restart (const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)
 Restart game.


Detailed Description

Replacement for KStdAction for KDE Games.

This class is an extension to the usual KStdAction class which provides easy access to often used KDE actions

Games often use different menu entries than other programs, e.g. games use the menu "game" instead of "file". This class provides the entries which differ from the usual KStdAction entries.

See also:
KStdAction
Author:
Andreas Beckermann <b_mann@gmx.de>

Definition at line 48 of file kstdgameaction.h.


Member Enumeration Documentation

enum KStdGameAction::StdGameAction
 

The standard menubar and toolbar actions.

Enumerator:
New 
Load 
LoadRecent 
Save 
SaveAs 
End 
Pause 
Highscores 
Print 
Quit 
Repeat 
Undo 
Redo 
Roll 
EndTurn 
Carddecks 
ChooseGameType 
ConfigureHighscores 
Restart 
Hint 
Demo 
Solve 
ActionNone 

Definition at line 54 of file kstdgameaction.h.


Constructor & Destructor Documentation

KStdGameAction::KStdGameAction  ) 
 

Definition at line 29 of file kstdgameaction.cpp.

KStdGameAction::~KStdGameAction  ) 
 

Definition at line 32 of file kstdgameaction.cpp.


Member Function Documentation

KAction * KStdGameAction::action StdGameAction  act_enum,
const QObject *  recvr = 0,
const char *  slot = 0,
KActionCollection *  parent = 0,
const char *  name = 0L
[static]
 

Retrieve the action corresponding to the KStdGameAction::StdGameAction enum.

Deprecated:

Definition at line 35 of file kstdgameaction.cpp.

References create().

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KAction * KStdGameAction::carddecks const QObject *  recvr = 0,
const char *  slot = 0,
KActionCollection *  parent = 0,
const char *  name = 0L
[static]
 

Display configure carddecks dialog.

Definition at line 189 of file kstdgameaction.cpp.

References Carddecks, and create().

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KSelectAction * KStdGameAction::chooseGameType const QObject *  recvr = 0,
const char *  slot = 0,
KActionCollection *  parent = 0,
const char *  name = 0L
[static]
 

Choose game type.

Since:
3.2

Definition at line 204 of file kstdgameaction.cpp.

References ChooseGameType, and create().

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KAction * KStdGameAction::configureHighscores const QObject *  recvr = 0,
const char *  slot = 0,
KActionCollection *  parent = 0,
const char *  name = 0L
[static]
 

Display configure highscores dialog.

Since:
3.2

Definition at line 192 of file kstdgameaction.cpp.

References ConfigureHighscores, and create().

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static KAction* KStdGameAction::create StdGameAction  id,
const QObject *  recvr,
const char *  slot,
KActionCollection *  parent
[inline, static]
 

Since:
3.2

Definition at line 87 of file kstdgameaction.h.

KAction * KStdGameAction::create StdGameAction  id,
const char *  name,
const QObject *  recvr,
const char *  slot,
KActionCollection *  parent
[static]
 

Creates an action corresponding to the KStdAction::StdAction enum.

Since:
3.2

Definition at line 98 of file kstdgameaction.cpp.

References ChooseGameType, Demo, KStdGameActionInfo::globalAccel, LoadRecent, Pause, KStdGameActionInfo::psIconName, KStdGameActionInfo::psLabel, KStdGameActionInfo::psName, and KStdGameActionInfo::shortcut.

Referenced by action(), carddecks(), chooseGameType(), configureHighscores(), demo(), end(), endTurn(), gameNew(), highscores(), hint(), load(), loadRecent(), pause(), print(), quit(), redo(), repeat(), restart(), roll(), save(), saveAs(), solve(), and undo().

KToggleAction * KStdGameAction::demo const QObject *  recvr = 0,
const char *  slot = 0,
KActionCollection *  parent = 0,
const char *  name = 0L
[static]
 

Show a demo.

Since:
3.2

Definition at line 198 of file kstdgameaction.cpp.

References create(), and Demo.

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KAction * KStdGameAction::end const QObject *  recvr = 0,
const char *  slot = 0,
KActionCollection *  parent = 0,
const char *  name = 0L
[static]
 

End the current game, but do not quit the program.

Think of a "close" entry.

Definition at line 155 of file kstdgameaction.cpp.

References create(), and End.

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KAction * KStdGameAction::endTurn const QObject *  recvr = 0,
const char *  slot = 0,
KActionCollection *  parent = 0,
const char *  name = 0L
[static]
 

End the current turn (not the game).

Usually to let the next player start

Definition at line 185 of file kstdgameaction.cpp.

References create(), and EndTurn.

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KAction * KStdGameAction::gameNew const QObject *  recvr = 0,
const char *  slot = 0,
KActionCollection *  parent = 0,
const char *  name = 0L
[static]
 

Start a new game.

Definition at line 140 of file kstdgameaction.cpp.

References create(), and New.

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KAction * KStdGameAction::highscores const QObject *  recvr = 0,
const char *  slot = 0,
KActionCollection *  parent = 0,
const char *  name = 0L
[static]
 

Show the highscores.

Definition at line 161 of file kstdgameaction.cpp.

References create(), and Highscores.

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KAction * KStdGameAction::hint const QObject *  recvr = 0,
const char *  slot = 0,
KActionCollection *  parent = 0,
const char *  name = 0L
[static]
 

Give an advice/hint.

Since:
3.2

Definition at line 195 of file kstdgameaction.cpp.

References create(), and Hint.

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KAction * KStdGameAction::load const QObject *  recvr = 0,
const char *  slot = 0,
KActionCollection *  parent = 0,
const char *  name = 0L
[static]
 

Load a previousely saved game.

Definition at line 143 of file kstdgameaction.cpp.

References create(), and Load.

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KRecentFilesAction * KStdGameAction::loadRecent const QObject *  recvr = 0,
const char *  slot = 0,
KActionCollection *  parent = 0,
const char *  name = 0L
[static]
 

Load a recently loaded game.

Definition at line 146 of file kstdgameaction.cpp.

References create(), and LoadRecent.

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const char * KStdGameAction::name StdGameAction  id  )  [static]
 

This will return the internal name of a given standard action.

Since:
3.2

Definition at line 134 of file kstdgameaction.cpp.

References KStdGameActionInfo::psName.

Referenced by stdName().

KToggleAction * KStdGameAction::pause const QObject *  recvr = 0,
const char *  slot = 0,
KActionCollection *  parent = 0,
const char *  name = 0L
[static]
 

Pause the game.

Definition at line 158 of file kstdgameaction.cpp.

References create(), and Pause.

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KAction * KStdGameAction::print const QObject *  recvr = 0,
const char *  slot = 0,
KActionCollection *  parent = 0,
const char *  name = 0L
[static]
 

Print the current screen? Game? Whatever - hardly used in games but there is at least one example (ktuberling).

Definition at line 164 of file kstdgameaction.cpp.

References create(), and Print.

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KAction * KStdGameAction::quit const QObject *  recvr = 0,
const char *  slot = 0,
KActionCollection *  parent = 0,
const char *  name = 0L
[static]
 

Quit the game.

Definition at line 167 of file kstdgameaction.cpp.

References create(), and Quit.

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KAction * KStdGameAction::redo const QObject *  recvr = 0,
const char *  slot = 0,
KActionCollection *  parent = 0,
const char *  name = 0L
[static]
 

Redo the last move (which has been undone).

Definition at line 178 of file kstdgameaction.cpp.

References create(), and Redo.

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KAction * KStdGameAction::repeat const QObject *  recvr = 0,
const char *  slot = 0,
KActionCollection *  parent = 0,
const char *  name = 0L
[static]
 

Repeat the last move.

Definition at line 171 of file kstdgameaction.cpp.

References create(), and Repeat.

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KAction * KStdGameAction::restart const QObject *  recvr = 0,
const char *  slot = 0,
KActionCollection *  parent = 0,
const char *  name = 0L
[static]
 

Restart game.

Since:
3.2

Definition at line 207 of file kstdgameaction.cpp.

References create(), and Restart.

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KAction * KStdGameAction::roll const QObject *  recvr = 0,
const char *  slot = 0,
KActionCollection *  parent = 0,
const char *  name = 0L
[static]
 

Roll die or dice.

Definition at line 182 of file kstdgameaction.cpp.

References create(), and Roll.

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KAction * KStdGameAction::save const QObject *  recvr = 0,
const char *  slot = 0,
KActionCollection *  parent = 0,
const char *  name = 0L
[static]
 

Save the current game.

Definition at line 149 of file kstdgameaction.cpp.

References create(), and Save.

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KAction * KStdGameAction::saveAs const QObject *  recvr = 0,
const char *  slot = 0,
KActionCollection *  parent = 0,
const char *  name = 0L
[static]
 

Save the current game under a different filename.

Definition at line 152 of file kstdgameaction.cpp.

References create(), and SaveAs.

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KAction * KStdGameAction::solve const QObject *  recvr = 0,
const char *  slot = 0,
KActionCollection *  parent = 0,
const char *  name = 0L
[static]
 

Solve the game.

Since:
3.2

Definition at line 201 of file kstdgameaction.cpp.

References create(), and Solve.

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const char * KStdGameAction::stdName StdGameAction  act_enum  )  [static]
 

This will return the internal name of a given standard action.

Deprecated:

Definition at line 42 of file kstdgameaction.cpp.

References name().

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KAction * KStdGameAction::undo const QObject *  recvr = 0,
const char *  slot = 0,
KActionCollection *  parent = 0,
const char *  name = 0L
[static]
 

Undo the last move.

Definition at line 174 of file kstdgameaction.cpp.

References create(), and Undo.

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The documentation for this class was generated from the following files:
Generated on Wed Aug 23 18:06:08 2006 for libkdegames by  doxygen 1.4.6