#include "kstdgameaction.h"#include <klocale.h>#include <kaction.h>#include <kstdaccel.h>#include <kconfig.h>#include <kdebug.h>Include dependency graph for kstdgameaction.cpp:

Go to the source code of this file.
Classes | |
| struct | KStdGameActionInfo |
Variables | |
| const KStdGameActionInfo | g_rgActionInfo [] |
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Initial value: {
{ KStdGameAction::New, KStdAccel::New, 0, "game_new", I18N_NOOP2("new game", "&New"), 0, "filenew" },
{ KStdGameAction::Load, KStdAccel::Open, 0, "game_load", I18N_NOOP("&Load..."), 0, "fileopen" },
{ KStdGameAction::LoadRecent, KStdAccel::AccelNone, 0, "game_load_recent", I18N_NOOP("Load &Recent"), 0, 0 },
{ KStdGameAction::Restart, KStdAccel::Reload, 0, "game_restart", I18N_NOOP("Restart &Game"), 0, "reload" },
{ KStdGameAction::Save, KStdAccel::Save, 0, "game_save", I18N_NOOP("&Save"), 0, "filesave" },
{ KStdGameAction::SaveAs, KStdAccel::AccelNone, 0, "game_save_as", I18N_NOOP("Save &As..."), 0, "filesaveas" },
{ KStdGameAction::End, KStdAccel::End, 0, "game_end", I18N_NOOP("&End Game"), 0, "fileclose" },
{ KStdGameAction::Pause, KStdAccel::AccelNone, Qt::Key_P, "game_pause", I18N_NOOP("Pa&use"), 0, "player_pause" },
{ KStdGameAction::Highscores, KStdAccel::AccelNone, Qt::CTRL+Qt::Key_H, "game_highscores", I18N_NOOP("Show &Highscores"), 0, "highscore" },
{ KStdGameAction::Print, KStdAccel::Print, 0, "game_print", I18N_NOOP("&Print..."), 0, "fileprint" },
{ KStdGameAction::Quit, KStdAccel::Quit, 0, "game_quit", I18N_NOOP("&Quit"), 0, "exit" },
{ KStdGameAction::Repeat, KStdAccel::AccelNone, 0, "move_repeat", I18N_NOOP("Repeat"), 0, 0 },
{ KStdGameAction::Undo, KStdAccel::Undo, 0, "move_undo", I18N_NOOP("Und&o"), 0, "undo" },
{ KStdGameAction::Redo, KStdAccel::Redo, 0, "move_redo", I18N_NOOP("Re&do"), 0, "redo" },
{ KStdGameAction::Roll, KStdAccel::AccelNone, Qt::CTRL+Qt::Key_R, "move_roll", I18N_NOOP("&Roll Dice"), 0, "roll" },
{ KStdGameAction::EndTurn, KStdAccel::AccelNone, 0, "move_end_turn", I18N_NOOP("End Turn"), 0, "endturn" },
{ KStdGameAction::Hint, KStdAccel::AccelNone, Qt::Key_H, "move_hint", I18N_NOOP("&Hint"), 0, "wizard" },
{ KStdGameAction::Demo, KStdAccel::AccelNone, Qt::Key_D, "move_demo", I18N_NOOP("&Demo"), 0, "1rightarrow" },
{ KStdGameAction::Solve, KStdAccel::AccelNone, 0, "move_solve", I18N_NOOP("&Solve"), 0, "idea" },
{ KStdGameAction::ChooseGameType, KStdAccel::AccelNone, 0, "options_choose_game_type", I18N_NOOP("Choose Game &Type"), 0, 0 },
{ KStdGameAction::Carddecks, KStdAccel::AccelNone, 0, "options_configure_carddecks", I18N_NOOP("Configure &Carddecks..."), 0, 0 },
{ KStdGameAction::ConfigureHighscores, KStdAccel::AccelNone, 0, "options_configure_highscores", I18N_NOOP("Configure &Highscores..."), 0, 0 },
{ KStdGameAction::ActionNone, KStdAccel::AccelNone, 0, 0, 0, 0, 0 }
}
Definition at line 58 of file kstdgameaction.cpp. |
1.4.6