abstractengine.cpp

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00001 /*
00002    This file is part of the KDE games lskat program
00003    Copyright (c) 2006 Martin Heni <kde@heni-online.de>
00004 
00005    This library is free software; you can redistribute it and/or
00006    modify it under the terms of the GNU Library General Public
00007    License as published by the Free Software Foundation; either
00008    version 2 of the License, or (at your option) any later version.
00009 
00010    This library is distributed in the hope that it will be useful,
00011    but WITHOUT ANY WARRANTY; without even the implied warranty of
00012    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013    Library General Public License for more details.
00014 
00015    You should have received a copy of the GNU Library General Public License
00016    along with this library; see the file COPYING.LIB.  If not, write to
00017    the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
00018    Boston, MA 02110-1301, USA.
00019 */
00020 
00021 // Qt includes
00022 
00023 // KDE includes
00024 #include <kdebug.h>
00025 
00026 // Local includes
00027 #include "abstractengine.h"
00028 
00029 
00030 // Constructor for the game document/engine
00031 AbstractEngine::AbstractEngine(QWidget* parent)
00032                : QObject(parent)
00033 {
00034   mGameStatus = Stopped;
00035   mPlayers.clear();
00036 }
00037 
00038 
00039 // Add a player to the game 
00040 void AbstractEngine::addPlayer(int no, Player* player)
00041 {
00042   mPlayers[no] = player;
00043 }
00044 
00045 
00046 // Retrieve the player of the given number.
00047 Player* AbstractEngine::player(int no)
00048 {
00049   return mPlayers[no];
00050 }
00051 
00052 
00053 #include "abstractengine.moc"

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