00001 #ifndef ABSTGRACT_ENGINE_H 00002 #define ABSTGRACT_ENGINE_H 00003 /* 00004 This file is part of the KDE games lskat program 00005 Copyright (c) 2006 Martin Heni <kde@heni-online.de> 00006 00007 This library is free software; you can redistribute it and/or 00008 modify it under the terms of the GNU Library General Public 00009 License as published by the Free Software Foundation; either 00010 version 2 of the License, or (at your option) any later version. 00011 00012 This library is distributed in the hope that it will be useful, 00013 but WITHOUT ANY WARRANTY; without even the implied warranty of 00014 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00015 Library General Public License for more details. 00016 00017 You should have received a copy of the GNU Library General Public License 00018 along with this library; see the file COPYING.LIB. If not, write to 00019 the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, 00020 Boston, MA 02110-1301, USA. 00021 */ 00022 00023 // Qt includes 00024 #include <QWidget> 00025 #include <QHash> 00026 00027 // KDE includes 00028 #include <kdebug.h> 00029 00030 // Local includes 00031 #include "deck.h" 00032 00033 // Forward declaration 00034 class Player; 00035 00036 using namespace CardDeck; 00037 00041 class AbstractEngine : public QObject 00042 { 00043 Q_OBJECT 00044 00045 public: 00049 AbstractEngine(QWidget* parent); 00050 00052 enum GameStatus {Running, Stopped}; 00053 00058 virtual void startGame(Suite trump, int startPlayer) = 0; 00059 00062 virtual void stopGame() = 0; 00063 00067 virtual bool isGameRunning() {return mGameStatus == Running;} 00068 00073 virtual void addPlayer(int no, Player* player); 00074 00079 virtual Player* player(int no); 00080 00084 virtual int currentPlayer() {return mCurrentPlayer;} 00085 00086 public slots: 00087 00093 virtual void playerInput(int inputId, int playerNumber, int cardNumber) = 0; 00094 00095 signals: 00099 void signalGameOver(int winner); 00100 00104 void signalNextPlayer(Player* player); 00105 00106 protected: 00108 GameStatus mGameStatus; 00110 int mCurrentPlayer; 00111 00113 QHash<int, Player*> mPlayers; 00114 00115 }; 00116 00117 #endif
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