00001 /* 00002 This file is part of the KDE games lskat program 00003 Copyright (c) 2006 Martin Heni <kde@heni-online.de> 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Library General Public 00007 License as published by the Free Software Foundation; either 00008 version 2 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Library General Public License for more details. 00014 00015 You should have received a copy of the GNU Library General Public License 00016 along with this library; see the file COPYING.LIB. If not, write to 00017 the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, 00018 Boston, MA 02110-1301, USA. 00019 */ 00020 00021 // Qt includes 00022 00023 // KDE includes 00024 #include <kdebug.h> 00025 00026 // Local includes 00027 #include "abstractinput.h" 00028 00029 00030 // Constructor for the engine 00031 AbstractInput::AbstractInput(QObject* parent) 00032 : QObject(parent) 00033 { 00034 mInputAllowed = false; 00035 mId = -1; 00036 } 00037 00038 00039 // Set player id number 00040 void AbstractInput::setId(int id) 00041 { 00042 mId = id; 00043 } 00044 00045 00046 // Allow or disallow input with this device 00047 void AbstractInput::setInputAllowed(bool allowed) 00048 { 00049 mInputAllowed = allowed; 00050 } 00051 00052 00053 // Retrieve whether input is allowed or not. 00054 bool AbstractInput::inputAllowed() 00055 { 00056 return mInputAllowed; 00057 } 00058 00059 00060 #include "abstractinput.moc"
1.4.6