| AbstractInput(QObject *parent) | AbstractInput | |
| AiInput(EngineTwo *engine, QObject *parent) | AiInput | |
| aiTurn() | AiInput | [slot] |
| answerMove(int p, const Board &board) | AiInput | [protected] |
| evaluteGame(int p, const AiInput::Board current) | AiInput | [protected] |
| getBoardFromEngine() | AiInput | [protected] |
| initiateMove(int p, const Board &board) | AiInput | [protected] |
| inputAllowed() | AbstractInput | [virtual] |
| mId | AbstractInput | [protected] |
| mInputAllowed | AbstractInput | [protected] |
| setId(int id) | AbstractInput | [virtual] |
| setInputAllowed(bool allowed) | AiInput | [virtual] |
| signalPlayerInput(int id, int playerNumber, int cardNumber) | AbstractInput | [signal] |
| type() | AiInput | [inline, virtual] |
1.4.6