| AbstractEngine(QWidget *parent) | AbstractEngine | |
| activatePlayer(int playerNumber) | EngineTwo | [protected] |
| addPlayer(int no, Player *player) | AbstractEngine | [virtual] |
| currentMovePhase() | EngineTwo | [inline] |
| currentPlayer() | AbstractEngine | [inline, virtual] |
| EngineTwo(QWidget *parent, Deck *deck, DisplayTwo *display) | EngineTwo | |
| evaluateGame() | EngineTwo | [protected] |
| FirstPlayerTurn enum value | EngineTwo | |
| gameLoopFinish() | EngineTwo | [protected, slot] |
| gameLoopStart() | EngineTwo | [protected, slot] |
| gameOver() | EngineTwo | [protected] |
| GameStatus enum name | AbstractEngine | |
| isGameRunning() | AbstractEngine | [inline, virtual] |
| isLegalMove(int card1, int card2, int playerNumber) | EngineTwo | [slot] |
| mCurrentPlayer | AbstractEngine | [protected] |
| mGameStatus | AbstractEngine | [protected] |
| MoveState enum name | EngineTwo | |
| mPlayers | AbstractEngine | [protected] |
| playedCard(int no) | EngineTwo | [inline] |
| player(int no) | AbstractEngine | [virtual] |
| playerInput(int inputId, int playerNumber, int cardNumber) | EngineTwo | [virtual, slot] |
| Running enum value | AbstractEngine | |
| SecondPlayerTurn enum value | EngineTwo | |
| signalGameOver(int winner) | AbstractEngine | [signal] |
| signalNextPlayer(Player *player) | AbstractEngine | [signal] |
| startGame(Suite trump, int startPlayer) | EngineTwo | [virtual] |
| stopGame() | EngineTwo | [virtual] |
| Stopped enum value | AbstractEngine | |
| whoWonMove(int card1, int card2) | EngineTwo | [slot] |