#include <QDir>#include <QFile>#include <kstandardgameaction.h>#include <kmessagebox.h>#include <kfiledialog.h>#include <khelpmenu.h>#include <kdebug.h>#include <kstandardaction.h>#include <kaction.h>#include <kactioncollection.h>#include <kstatusbar.h>#include <kstandarddirs.h>#include <kicon.h>#include <kmenubar.h>#include <klocale.h>#include <kcarddialog.h>#include <krandom.h>#include <kglobal.h>#include <ktoolbar.h>#include <kselectaction.h>#include "mainwindow.h"#include "lskatglobal.h"#include "gameview.h"#include "abstractengine.h"#include "engine_two.h"#include "display_two.h"#include "config_two.h"#include "display_intro.h"#include "deck.h"#include "player.h"#include "mouseinput.h"#include "aiinput.h"#include "namedialogwidget.h"#include "config-src.h"#include "mainwindow.moc"Include dependency graph for mainwindow.cpp:

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Defines | |
| #define | ADVANCE_PERDIOD 20 |
| #define | ACTION(x) (actionCollection()->action(x)) |
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Definition at line 68 of file mainwindow.cpp. Referenced by Mainwindow::gameOver(), Mainwindow::initGUI(), Mainwindow::menuPlayer1By(), Mainwindow::menuPlayer2By(), Mainwindow::menuStartplayer(), Mainwindow::setInputType(), Mainwindow::setStartPlayer(), and Mainwindow::startGame(). |
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Definition at line 65 of file mainwindow.cpp. Referenced by Mainwindow::Mainwindow(), and Mainwindow::menuNewLSkatGame(). |
1.4.6