00001 /* 00002 This file is part of the KDE games lskat program 00003 Copyright (c) 2006 Martin Heni <kde@heni-online.de> 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Library General Public 00007 License as published by the Free Software Foundation; either 00008 version 2 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Library General Public License for more details. 00014 00015 You should have received a copy of the GNU Library General Public License 00016 along with this library; see the file COPYING.LIB. If not, write to 00017 the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, 00018 Boston, MA 02110-1301, USA. 00019 */ 00020 00021 // Qt includes 00022 #include <QPixmap> 00023 00024 // KDE includes 00025 #include <kdebug.h> 00026 00027 // Local includes 00028 #include "mouseinput.h" 00029 00030 00031 // Constructor for the input 00032 MouseInput::MouseInput(QObject* parent) 00033 : AbstractInput(parent) 00034 { 00035 } 00036 00037 00038 // Mouse press received 00039 void MouseInput::mousePress(QPoint point) 00040 { 00041 int playerNumber; 00042 int cardNumber; 00043 00044 // Do only process input if it is our turn 00045 if (!mInputAllowed) return; 00046 00047 emit signalConvertMousePress(point, playerNumber, cardNumber); 00048 // Check whether the move is for the right player 00049 if (playerNumber == mId) 00050 { 00051 //kDebug() << "MouseInput:: Convert to " << playerNumber << ", " << cardNumber << endl; 00052 emit signalPlayerInput(mId, playerNumber, cardNumber); 00053 } 00054 } 00055 00056 00057 #include "mouseinput.moc"
1.4.6