mouseinput.h

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00001 #ifndef MOUSE_INPUT_H
00002 #define MOUSE_INPUT_H
00003 /*
00004    This file is part of the KDE games lskat program
00005    Copyright (c) 2006 Martin Heni <kde@heni-online.de>
00006 
00007    This library is free software; you can redistribute it and/or
00008    modify it under the terms of the GNU Library General Public
00009    License as published by the Free Software Foundation; either
00010    version 2 of the License, or (at your option) any later version.
00011 
00012    This library is distributed in the hope that it will be useful,
00013    but WITHOUT ANY WARRANTY; without even the implied warranty of
00014    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00015    Library General Public License for more details.
00016 
00017    You should have received a copy of the GNU Library General Public License
00018    along with this library; see the file COPYING.LIB.  If not, write to
00019    the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
00020    Boston, MA 02110-1301, USA.
00021 */
00022 
00023 // Qt includes
00024 #include <QPoint>
00025 
00026 // KDE includes
00027 #include <kdebug.h>
00028 
00029 // Local includes
00030 #include "abstractinput.h"
00031 
00032 
00035 class MouseInput : public AbstractInput
00036 {
00037   Q_OBJECT
00038 
00039   public:
00043     MouseInput(QObject* parent);
00044 
00048     virtual InputDevice::InputDeviceType type() {return InputDevice::TypeMouseInput;}
00049 
00050   public slots:  
00054     void mousePress(QPoint point);
00055 
00056   signals:  
00062     void signalConvertMousePress(QPoint mouse, int& playerNumber, int &cardNumber);
00063 };
00064 
00065 #endif

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