00001 #ifndef MOUSE_INPUT_H 00002 #define MOUSE_INPUT_H 00003 /* 00004 This file is part of the KDE games lskat program 00005 Copyright (c) 2006 Martin Heni <kde@heni-online.de> 00006 00007 This library is free software; you can redistribute it and/or 00008 modify it under the terms of the GNU Library General Public 00009 License as published by the Free Software Foundation; either 00010 version 2 of the License, or (at your option) any later version. 00011 00012 This library is distributed in the hope that it will be useful, 00013 but WITHOUT ANY WARRANTY; without even the implied warranty of 00014 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00015 Library General Public License for more details. 00016 00017 You should have received a copy of the GNU Library General Public License 00018 along with this library; see the file COPYING.LIB. If not, write to 00019 the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, 00020 Boston, MA 02110-1301, USA. 00021 */ 00022 00023 // Qt includes 00024 #include <QPoint> 00025 00026 // KDE includes 00027 #include <kdebug.h> 00028 00029 // Local includes 00030 #include "abstractinput.h" 00031 00032 00035 class MouseInput : public AbstractInput 00036 { 00037 Q_OBJECT 00038 00039 public: 00043 MouseInput(QObject* parent); 00044 00048 virtual InputDevice::InputDeviceType type() {return InputDevice::TypeMouseInput;} 00049 00050 public slots: 00054 void mousePress(QPoint point); 00055 00056 signals: 00062 void signalConvertMousePress(QPoint mouse, int& playerNumber, int &cardNumber); 00063 }; 00064 00065 #endif
1.4.6